![]() ![]() ![]() Added R3KT and Valorian to Free Rotation Masters. MORDAR DECK MINION MASTERS SKINFixed an issue with Valorian normal skin occasionally having a green vfx - Thanks BadAsAFish80.Fixed an issue with Lash doing the wrong damage - Thanks Yayann, Destroy666 C67 & You fools.Fixed spell descriptions updating to reflect targeting behaviour.Fixed an issue with Mountain Gale’s slow being permanent - Thanks BadAsAFish80 & Jackk.Fixed an issue with Spawn of Fury targeting - Thanks Jackk.Fixed an issue with Settsu not taking damage from jumping on reboomer - Thanks BadAsAFish80.Fixed an issue with Jolo failing to dodge while at 100% - Thanks DeathShoottOneyOoney & N!k0la.Fixed an issue with stealth units being visible on spawn - Thanks Jackeea.Fixed an issue attacking when attacking stealth units - Thanks isokoala & Destroy666 C67.Consumes all Tech you have, produces 100+1.5x the scrap you consumed, in 5 ticks 5 seconds apartĭev Comment: Because of the ability to load Tech before placing the Scrap Yard and therefore getting the value from Scrap Yard at the beginning of its lifetime Scrap Yard became pretty oppressive, hopefully with this change, there are more counter opportunities, while a well-defended Scrap Yard is a bit stronger to make up for that.Hopefully, with this change, we can nerf valorian a bit as he is overperforming, but also allow for more variety in decks.ĭev Comment: Jadespark Watchers is being played a lot, and performing well, It required a nerf, this hopefully will have the effect of letting it get less buffed monkeys.ĭev Comment: Tantrum Throwers has been one of the best performing cards for a long time, with this suggestion from the ptr it will hopefully be a bit more in line, and it offers more 2 mana bridge grab options. We do realize this is a nerf for mal'shar and he might need something after this, but this is not the kind of deck we like to have in the game.ĭev Comment: We heard a lot of feedback of the deck-building mechanic of valorian both being unnecessary as synergizes with empyreans without it, and it is too constricting, not allowing a lot of decks. By making the stealth one time it is less about getting it on big minions that are super difficult to counter it and more about allowing a unit to reset in peace. Stealth given from Mal'Shar only works once, (can be given to the same minion multiple times, if it is used first)ĭev Comment: We have seen a lot of Mal'shar Mordar decks, where Cleavers, Colossi and Mar'dreds get invisibility, and it is very frustrating to fight, especially considering certain timings between invisibility and attack speeds are a bit finicky.Dev Comment: The longs have been dominating the meta a bit too much, this change should increase counterplay without affecting their strength too much.ĭev Comment: Vulture Prime needs a bit of a buff, having shields more often makes it less punishing to play it when you have enough tech and makes it harder to remove ![]()
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